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	<title>MarkTeipe.com &#187; Action Script 2.0</title>
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		<title>Flash Player Script Timeout Errors Galore!</title>
		<link>http://markteipe.com/2008/11/04/flash-player-script-timeout-errors-galore/</link>
		<comments>http://markteipe.com/2008/11/04/flash-player-script-timeout-errors-galore/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 00:01:49 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Action Script 2.0]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Flash Player 9]]></category>
		<category><![CDATA[Script Timeout]]></category>
		<category><![CDATA[Script Timeout Error IE]]></category>
		<category><![CDATA[Timeout Error Firefox]]></category>

		<guid isPermaLink="false">http://markteipe.com/?p=81</guid>
		<description><![CDATA[As of lately this has become quite a nuisance regardless of browser or operating system but it seems to be prevalent in Flash Player 9 and 10 (if anyone notices in other Flash player versions please comment). One thing i have found is that in my actionscript using loadMovie and listening for bytesLoaded and bytesTotal [...]]]></description>
			<content:encoded><![CDATA[<p>As of lately this has become quite a nuisance regardless of browser or operating system but it seems to be prevalent in Flash Player 9 and 10 (if anyone notices in other Flash player versions please comment). One thing i have found is that in my actionscript using<strong> loadMovie <strong style="display:none">
<ul style="display:none"> </ul>
<p> </strong> </strong> and listening for <strong>bytesLoaded</strong> and <strong>bytesTotal</strong> has become somewhat of a failure. The &#8220;old-school&#8221; way I&#8217;ve preloaded was to loop and listen to these to variables for preload completion either with frame looping or onEnterframe looping. It appears the new school method gets me out of the timeout error territory with the<strong> <a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00001993.html" target="_blank">loadClip</a></strong> function and using a <strong><a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00001993.html" target="_self">MovieClipLoader</a></strong> listener. This gives you access to nifty events to listen for like onLoadError, onLoadProgress, and onLoadComplete. So embrace the MovieClipLoader and loadClip for any asset preload&#8230; you will sleep better.</p>
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